Bugs and issues with the AI I've seen with this first campaign.

1: Continuity. There were problems with narrative and character continuity. When I’d return to playing the campaign NPC characters would change names, genders, NPC class - i.e. - from Cleric to a Ranger. Also, I found the narratives had changed from the original from one day to the next - not a development of the story but a completely different narrative. In one instance, I had made allies out of two NPC’s and when I ended my turn, we went right back into combat.

2: Franz keeping up with damage rolls, hit points, and injury statuses. During combat, I kept up with accumulated damage to NPC’s and correct their statuses. Often damage/hit points weren’t subtracted from NPC’s during combat.

3: Updating inventory. Items I would pick up and add to my inventory I would go to check to make sure the item(s) had been added. Sometimes the item wasn’t added to my inventory the first time I recovered it.

4: Skill checks. In one instance, I rolled a Persuasion Check. The response I received from the NPC was literally ‘you rolled a 20. Impressive but what is that supposed to do?’ If I roll a skill check, the result should be applied accordingly to my character depending on the skill check result. This is not consistent for every skill test.

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Status

Closed

Board

🐛 Bug Reports

Tags

Combat

Author

EzraLynch

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