Okay. Here’s a list of “Essentials bugs”,or “basic bugs” that in my opinion, should be prioritized because it’s supposed to be mechanics and functionment of the game.
-Rest, long rest, HP updates out of combat do not work. I can't lost or gain HP in narration, by drinking a healing potion, rest in a campfire or getting hurt (out of combat mode).
-Npcs and Franz should be aware of their items, spells and currency (as for item, they mostly are aware what item they have, less precise with their weapons and their spells but they DO NOT know how to use items or Spells on their own.) Npcs should have their own initiative of using items (out of combat or in combat mode) with the respect of the items description, and spells (Out of combat). But they should also have their own Initiative, not always waiting for the player to give order or waiting on their decision to use items or Spells (out of combat).
-When generating characters, Franz should add automatically spells from the Spellbook to the character if he is a spellcaster.
-Franz can generate Items. Franz should also generate Spells, fitting to the characters, a toggle option should be cool.
-Currency, transaction are essential. The world rule with money, and every transaction should involve currency. I order food or drink, and very often I don't even get asked to pay for it.
-Sometimes, npc know the name of the player or other npcs’s names were they shouldn't know it, or do not respect how they are supposed to adress to him (mannerisms) even if I noticed a huge improvement of this bug.
-Npcs should be more autonomous, less passive, interactive with each others, less demanding of the player's decision etc. And more conflict, realistic personality and behavior towards the player.
-In a middle of an important mission with my npcs party, I can just say to Franz I return to my home and the next message, I do return to my home without any conflict with my npcs party, or completely out of context. When the player ask for leaving or going to a certain location, Franz should before knows the context before agreeing to move the party or the player there.
-After a victory battle, Franz keep certains enemy alive in his next message.
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In Review
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Combat

Manambina
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In Review
🐛 Bug Reports
Combat

Manambina
Get notified by email when there are changes.