Franz AI Problems

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Hi team,

I’ve noticed a recurring issue since the latest update with Franz not respecting campaign preferences. Even when I provide a clear setup for my campaign, Franz consistently generates quests and storylines that ignore those parameters.

For example:

  • I explicitly defined my campaign to focus on piracy, crews, rivalries, and a rising bounty system.

  • I also made it clear that I did not want artifacts, relics, cults, rituals, or arcane nodes to be central to the story.

  • Despite this, Franz keeps generating quests around sunken temples, lost relics, or forgotten rituals—completely against the direction I set.

This breaks immersion and makes it really hard to keep a consistent campaign tone. It feels like the AI is defaulting back to generic “ancient mystery” plots instead of respecting the custom instructions we provide.

Why this is a problem:

  • Players who take time to define campaign goals/themes expect those preferences to guide the story.

  • Ignoring these setups forces us back into generic questlines, even when we’ve been explicit about avoiding them.

  • It reduces trust in the system, since it feels like our prep work is disregarded.

Request:

Please look into how Franz prioritizes player-provided campaign settings and introductions. These should take precedence over generic quest templates, especially when players are explicit about what they don’t want.

Thanks for your time, and I hope this can be addressed—it would really help campaigns feel more personalized and consistent.

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Upvoters
Status

Closed

Board

💡 Feature Request

Date

6 months ago

Author

Taz_1

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