Narration cohesion

This model pisses me off. I had enough. No cohesion, no intelligence in the story, no immersion, a complete downgrade, and on top of that ? The model is more slow to answer. I’ve made several campaigns now, customs instructions just ruin the model more in a bad way, I'm always arguing with a character because he is wrong and just dumb, he thinks he’s right, like, I just can’t be immersive in the story. I just can't. Adventure mode are too eventful, when Quest are enabled, npcs dialogues only too Questly, about rumors of something very dark. Adventure mode always emphasize a tension. Always. If you want to go somewhere, you can be sure there will be a event before that. I want adventure mode to have chill aspect, and downtime mode to have event aspect as well. Here's a random discussion I have when I argue with a character but his dialogue make no sense to what happened with our dialogues. Franz just understand I'm arguing with a character and so makes the character arguing with me, with no logic. And when I'm arguing by the way, It makes me genuinely mad, not because I'm arguing with a logical coherent thing in the story, but because I'm arguing with a DUMB Franz or character.

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Closed

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🐛 Bug Reports

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Campaign

Author

Manambina

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