Secret Information / Skill checks

I find the new option to mark text passages as spoilers very helpful, especially for exploration, so that Franz has information about dungeon rooms but the player does not in advance.

Nevertheless, I think there is still a major gap in that it is currently not possible to “hide information from Franz” or make it accessible/usable only under certain conditions. As a result, Franz tends to spill secrets or railroad the player too much.

It would be great if there were an extra “Secrets” section for POIs, areas, and NPCs that would allow you to enter information that Franz would only use under certain conditions. The provision of information should be linked to triggers such as skill checks.

Examples:

1) POI - Secret: On the upper floor of the tavern, 100 gold pieces are hidden under a loose floorboard. The player can only find them (once) by passing a perception test.

2) POI - Secret: The middle room of the dungeon has a pit trap. The player can only find it by passing a perception test, otherwise they fall into it and suffer damage.

3) Area - Secret: If the player asks around in the slum district, they will learn about a smuggler’s hideout, but only after passing a persuasion test.

4) NPC - Secret:

The nobleman is actually a poor impostor with no real fortune, and his vanity is feigned. Only reveal this information to the player if they pass a Wisdom test.

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Upvoters
Status

In Review

Board

💡 Feature Request

Date

3 months ago

Author

SpaceHamster

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