The spells are very simple and the AI generates them quite inaccurately. For example, I created a description for a spell and when I try to create it through the AI, I insert the description: Dungeon Magic - Ruin
Basic Information
* Name: Chaos Rift
* School: Dungeon Magic
* Level: 1
* Type: Combat
* Spell Type: Ruin
* Description: Creates a small fissure in the ground to damage an enemy.
* Mantra/Formula: "Ground, crack, enemy, fall!"
Mechanics and Requirements
* Casting Time: 2 turns
* Duration: Instant
* Radius: 6 meters
* Components: Stone dust
* Energy Cost: 15 mana points
* Requirements: Earthen surface
Combat Characteristics
* Attack: Yes
* Ranged Attack Roll: No
* Spell Save: Yes
Effects and Consequences
* Effect: Deals 10 points of physical damage
* Potential Consequences: Can expand
* Interaction with other spells: Enhanced by Fissure
Sensory Effects
* Visual Effects: A crack opening in the ground
* Sound Effe
cts: Cracking and rumbling
To which the AI creates a spell with a bad image and a description like this:To which the AI creates a spell with a bad image, and with this description:Creates a small crack in the ground, dealing physical damage to enemies within 6 meters. Can be expanded and strengthened by the Rift spell. Also AI Cannot create Damage Roll Similarly, in other generations, I saw that I could not create and include and implement some function. I would like the generation from shi to be good and with correct functionality
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Acknowledged
π‘ Feature Request
AI
8 months ago

Shnaik
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Acknowledged
π‘ Feature Request
AI
8 months ago

Shnaik
Get notified by email when there are changes.